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The Sandbox & Blockchain

Welcome to “The Sandbox and Blockchain,” a course designed to teach you the skills necessary to create and monetize digital assets using blockchain technology in The Sandbox virtual world. In this course, you will learn the basics of The Sandbox, a decentralized virtual gaming platform, and how it uses blockchain technology to enable users to own and trade virtual land, assets, and experiences.

You will study the principles of blockchain technology, including how it enables secure and transparent ownership and exchange of assets. You will also learn how to create and upload digital assets, such as buildings, characters, and items, into The Sandbox virtual world using popular software tools such as Maya and Blender.

Through a series of hands-on projects and exercises, you will gain practical experience in creating and monetizing digital assets in The Sandbox. You will learn how to use blockchain technology to enable secure and transparent transactions of your assets, and how to leverage the power of The Sandbox community to market and sell your creations.

Whether you are an experienced game developer or a newcomer to the field, this course will provide you with the skills and knowledge necessary to create and monetize digital assets using blockchain technology in The Sandbox virtual world. You will be able to apply the principles you learn to other blockchain-based gaming platforms and digital asset marketplaces in the future.

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The primary goal of this quick start guide is to introduce you to Unreal Engine 4’s (UE4) development environment. By the end of this guide, you’ll know how to set up and develop C++ Projects in UE4. This guide shows you how to create a new Unreal Engine project, add a new C++ class to it, compile the project, and add an instance of a new class to your level. By the time you reach the end of this guide, you’ll be able to see your programmed Actor floating above a table in the level.

This quick start guide shows you how to add assets to your Unreal Engine (UE4) games. By the end of this guide, you’ll know how to use the Project Browser to create new projects and navigate the Content Browser to find and add content. You’ll also know where to find information on the FBX Content Pipeline while learning how to use the Material Editor to modify Materials before applying them to a Static Mesh Actor. 

Main Features

  • Achieve Hollywood best quality visuals out of the box.
  • With complete C++ source code access, you can study.
  • Comes with designer-friendly Blueprint visual scripting.
  • Unreal Engine provides Robust Multiplayer Framework.
  • The built-in Cascade visual effects editor enables particles.
  • Unreal Engine 4’s Material Editor makes use of physically-based.

What is the target audience?

  • You might be thinking, all of the above – and that is fine. But as a complete beginner learning Unreal Engine 4.
  • The rendering system in Unreal Engine 4 is an all-new, DirectX 11 pipeline that includes deferred shading.

Learning a new game engine as a complete beginner is very intimidating. There are a lot of tutorials, documentation and advice already out but how do you start and proceed with learning Unreal Engine 4 is unclear. You get pulled into many different directions and end up confused and overwhelmed.

I have spent a lot of time deconstructing what it takes to learn a game engine from scratch. What it is that you should focus on first and what you should avoid until later.

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Includes

9 hours
Full lifetime access
Access on mobile and TV

Working hours

Monday 10:00 am - 6.00 pm
Tuesday 10:00 am - 6.00 pm
Wednesday 10:00 am - 6.00 pm
Thursday 10:00 am - 6.00 pm
Friday 10:00 am - 6.00 pm
Saturday 10:00 am - 6.00 pm
Sunday Closed