KOL Speech and Technology
Welcome to “KOL Speech and Technology,” a course designed to help you master the art of public speaking and leverage technology to enhance your influence as a Key Opinion Leader. In this course, you will learn the principles of effective communication, including how to structure your message, engage your audience, and use persuasive language. You will also study the latest technological tools and platforms available to KOLs, including social media, webinars, and podcasts. Through a combination of lectures, workshops, and practical exercises, you will develop the skills and confidence necessary to become a powerful and influential speaker in your industry. Whether you are a business leader, an entrepreneur, or a subject matter expert, this course will provide you with the tools and strategies you need to take your influence to the next level.
The primary goal of this quick start guide is to introduce you to Unreal Engine 4’s (UE4) development environment. By the end of this guide, you’ll know how to set up and develop C++ Projects in UE4. This guide shows you how to create a new Unreal Engine project, add a new C++ class to it, compile the project, and add an instance of a new class to your level. By the time you reach the end of this guide, you’ll be able to see your programmed Actor floating above a table in the level.
This quick start guide shows you how to add assets to your Unreal Engine (UE4) games. By the end of this guide, you’ll know how to use the Project Browser to create new projects and navigate the Content Browser to find and add content. You’ll also know where to find information on the FBX Content Pipeline while learning how to use the Material Editor to modify Materials before applying them to a Static Mesh Actor.
- Achieve Hollywood best quality visuals out of the box.
- With complete C++ source code access, you can study.
- Comes with designer-friendly Blueprint visual scripting.
- Unreal Engine provides Robust Multiplayer Framework.
- The built-in Cascade visual effects editor enables particles.
- Unreal Engine 4’s Material Editor makes use of physically-based.
What is the target audience?
- You might be thinking, all of the above – and that is fine. But as a complete beginner learning Unreal Engine 4.
- The rendering system in Unreal Engine 4 is an all-new, DirectX 11 pipeline that includes deferred shading.
Learning a new game engine as a complete beginner is very intimidating. There are a lot of tutorials, documentation and advice already out but how do you start and proceed with learning Unreal Engine 4 is unclear. You get pulled into many different directions and end up confused and overwhelmed.
I have spent a lot of time deconstructing what it takes to learn a game engine from scratch. What it is that you should focus on first and what you should avoid until later.